> For the complete documentation index, see [llms.txt](https://docs.2040world.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.2040world.io/in-game-items/ammunition.md).

# Ammunition

Let's examine the connection between industries using ammunition production across three sectors as an example.

### Example 1

The game features cartridges that require casings. The casings are produced by the heavy industry sector. However, creating these casings requires ingots, which are smelted in light industry.

### Example 2

To produce shotgun shells, you'll need copper and lead (or other metal combinations). Copper comes from light industry, while lead is produced by heavy industry.

### Example 3

The game will include energy-based ammunition that doesn't require casings. However, producing high-quality energy ammo will still need components from the heavy industry sector

As you can see, the industries are interconnected - check the diagram below. Yes, the system might appear complex, but its in-game implementation will be maximally straightforward and intuitive!

<figure><img src="https://2508684091-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F10SomyRpupJvz5iWJ4VP%2Fuploads%2FgDAaL5pheKANbLt62xv0%2Fbullets_en.png?alt=media&amp;token=c2c4bd25-2bd4-4af9-b358-5d7d15c6bbae" alt=""><figcaption></figcaption></figure>
