# Ammunition

Let's examine the connection between industries using ammunition production across three sectors as an example.

### Example 1

The game features cartridges that require casings. The casings are produced by the heavy industry sector. However, creating these casings requires ingots, which are smelted in light industry.

### Example 2

To produce shotgun shells, you'll need copper and lead (or other metal combinations). Copper comes from light industry, while lead is produced by heavy industry.

### Example 3

The game will include energy-based ammunition that doesn't require casings. However, producing high-quality energy ammo will still need components from the heavy industry sector

As you can see, the industries are interconnected - check the diagram below. Yes, the system might appear complex, but its in-game implementation will be maximally straightforward and intuitive!

<figure><img src="/files/a2qROYWJ42pp2ACApks3" alt=""><figcaption></figcaption></figure>


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