For the complete documentation index, see llms.txt. This page is also available as Markdown.

Ammunition

Let's examine the connection between industries using ammunition production across three sectors as an example.

Example 1

The game features cartridges that require casings. The casings are produced by the heavy industry sector. However, creating these casings requires ingots, which are smelted in light industry.

Example 2

To produce shotgun shells, you'll need copper and lead (or other metal combinations). Copper comes from light industry, while lead is produced by heavy industry.

Example 3

The game will include energy-based ammunition that doesn't require casings. However, producing high-quality energy ammo will still need components from the heavy industry sector

As you can see, the industries are interconnected - check the diagram below. Yes, the system might appear complex, but its in-game implementation will be maximally straightforward and intuitive!

Last updated