2040WORLD
English
English
  • About 2040WORLD
  • Conception
  • Economic model
  • Value generation
  • World model
  • Avatars
    • Licensed Avatars
    • Gray Avatars
  • Main Gameplay Cycle
  • Features - Auction
  • Production
  • Recipes
  • Bitcases
  • Corporations
    • Biostem
    • T-REX Industries
    • United Tactical
  • Industries
    • Energy Industry
    • Heavy Industry
    • Light Industry
  • Bullets
  • Mobs
    • Acid Mob
    • Gorilla Demon
    • Goat
    • Explosive Mushroom
    • Big Mushroom
  • Universal Tool
  • Gathering Resources
  • In-game items
  • Stats system
  • TFT token
    • Tokenomics
  • Links
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Value generation

Usually, in F2P projects, developers sell players goods and resources.

In 2040WORLD, some players will mine resources and sell them to others so that they can use these resources to produce goods.

Step by step, we are creating a system that offers players certain challenges, sets goals and provides the means to achieve them. But only by investing in the game economy, performing different roles and functions, players can achieve these goals together and develop.

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Last updated 1 year ago