2040WORLD
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  • About 2040WORLD
  • Conception
  • Economic model
  • Value generation
  • World model
  • Avatars
    • Licensed Avatars
    • Gray Avatars
  • Main Gameplay Cycle
  • Features - Auction
  • Production
  • Recipes
  • Bitcases
  • Corporations
    • Biostem
    • T-REX Industries
    • United Tactical
  • Industries
    • Energy Industry
    • Heavy Industry
    • Light Industry
  • Bullets
  • Mobs
    • Acid Mob
    • Gorilla Demon
    • Goat
    • Explosive Mushroom
    • Big Mushroom
  • Universal Tool
  • Gathering Resources
  • In-game items
  • Stats system
  • TFT token
    • Tokenomics
  • Links
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Bullets

PreviousLight IndustryNextMobs

Last updated 1 year ago

Let's look how the production of ammo can be a link of 3 industries.

→ Example 1

In the game there are bullets with cartridge cases produced by heavy industry. However, this production requires metal bars created in light industry.

→ Example 2

Shotgun ammo requires copper and lead, or other alloys. Copper comes from light industry, while lead comes from heavy industry.

→ Example 3

The game will also feature energy ammo which doesn't require cartridge cases. To produce high-quality energy ammo, however, you will need heavy industry related items.

To see how industries are interconnected, see the picture above. It might be a bit difficult to understand at first sight, but the in-game implementation will be super simple and clear!