2040WORLD
English
English
  • About 2040WORLD
  • Conception
  • Economic model
  • Value generation
  • World model
  • Avatars
    • Licensed Avatars
    • Gray Avatars
  • Main Gameplay Cycle
  • Features - Auction
  • Production
  • Recipes
  • Bitcases
  • Corporations
    • Biostem
    • T-REX Industries
    • United Tactical
  • Industries
    • Energy Industry
    • Heavy Industry
    • Light Industry
  • Bullets
  • Mobs
    • Acid Mob
    • Gorilla Demon
    • Goat
    • Explosive Mushroom
    • Big Mushroom
  • Universal Tool
  • Gathering Resources
  • In-game items
  • Stats system
  • TFT token
    • Tokenomics
  • Links
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Economic model

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Last updated 1 year ago

The 2040WORLD economic model unites two audiences: crypto fans and gamers.

The main game cycle is based on spending equipment and goods to extract resources, have some fun, get experience and progress.

The extracted resources are used in player-owned production buildings to create new equipment and goods. The owners of the production facilities earn due to gamers’ expenses in the game.